Dave Joria’s Masters of Umdaar, which I recently got an opportunity to run as a campaign at long last, includes a starter adventure called The Starblades of Su’ul. In it, the player characters, the Archaeonauts, set out to find one of the eponymous legendary swords before it can be claimed by Kaji-Sa the Bloodmonger, who is collecting the blades and already has one in her grasp. It’s a great adventure, fun to play and wonderfully evocative of the aesthetic (there are Lazer-Wolves!).
The adventure can stand alone, but it can also serve as the first session of a longer campaign, in which the players race Kaji-Sa (or other villains) to find the rest of the Starblades. It’s a fairly popular way to start an Umdaar campaign; it’s certainly how I did it!
The funny thing is, I’ve never seen any stats online for the other Starblades. In fact, it’s rare to see anyone stat up any relics that the Archaeonauts might uncover, even though people share heroes, monsters, and villains aplenty (check out #Umdaar and #MastersOfUmdaar on Google+, or the Elektrokhan, Facemonger, and Scorpotaurs from Dave Joria’s own Tangent Artist Tabletop blog), and even the occasional cliffhanger-style trap. But no relics, and no Starblades. I wouldn’t have minded some examples as a leaping off point when I was preparing my campaign.
So in this blog I present the Five Starblades of Su’ul (from at least one of the alternate universes of Umdaar, let’s call it 3858 why not), and some other resources that I used to run my campaign of Masters of Umdaar. I’d love to know if you find it useful!