With Great Power by Michael S. Miller is a superhero roleplaying game that emulates the melodramatic, four-colour style of the Silver Age of comics. It’s uncannily attuned to the tropes of that era, and what’s more it’s fantastic fun to play.
I wanted to play a staunch defender of the people, a larger-than-life, powerful, positive character and boy did I ever get that in the Glowing Guardian! With his allies, Little Young’un and the Armoured Arcanist, he defends New York City (because of course New York City) from the plots of supervillains like Zoltrak the Cursed and the Incandescent Inquisitor!
So how does the game itself encourage such incredible stories?
Hey everyone! Someone played my game! And they recorded themselves doing it! And they had fun!
Remember when I wrote a one-shot Fate adventure featuring the Teenage Mutant Ninja Turtles? Well Allen Holloway, who has a YouTube channel called Check For Traps, has organised and run a live-streamed version of that adventure with four other roleplaying YouTubers. I am unreasonably happy that this has happened. I didn’t know any of these people, but somehow they found my stuff and liked it enough to run a game with it! And they had fun!
I found out about this game after talking to one of the players about his TMNT Fate game on Google Plus, but I had no idea it was based on my work until I actually watched the video. In fact, this is the first time I’ve heard for sure that anyone has actually run anything that I made. To get to watch it on top of that is a treat!
This seems like a good time to talk about my feelings for the new game. In short, I’m looking forward to it. My last Cortex Plus game, the X-Men drama Worthington Academy, wrapped up last year. I had no intention of running another one, but just before the Kickstarter launched I was starting to get the itch for a new Cortex Plus Drama campaign, and so Cortex Prime showed up at just the right time.
It’s December, my weekly Unknown Armies game has had its annual Christmas special, and I’ve been listening to a reading of Terry Pratchett’s Hogfather.
As a result of one or more of these things, I’ve found myself thinking about a dungeon crawl that drops a band of adventurers in a wintry ice fortress and pits them against an evil Santa Claus and his Christmassy minions. Here are some monsters that might populate such a dungeon crawl, which you can use for a game of Dungeon World if you’re so inclined.
Declaring that a game is “good” (or, worse, “bad”) is almost always a controversial prospect. In general, I prefer to say that I have liked or disliked a game rather than claim that it has an absolute or objective quality. “Good” is a subjective distinction, and opinion will vary from player to player.
That said, I feel pretty confident in defining what a good game is, as long as the definition itself leaves room for subjectivity.
I’m looking forward to seeing what his new design studio Magic Vacuum comes out with! I’ve no doubt that soon there will be new versions of Cortex Plus Action (used for Leverage and Firefly) and Cortex Plus Heroic (used for Marvel Heroic Roleplaying), which will make many fans of the system happy.
But my favourite is Cortex Plus Dramatic Roleplaying, which was spun out of the Smallville Roleplaying Game. It’s the only one of the three that gives me something I can’t currently get from any other RPG. I love it, but it has flaws. It could use a new edition.
Here’s what I would want to be updated, changed, clarified or kept in a new edition of Cortex Plus Dramatic Roleplaying.
This is my fourth and final blog post about adapting Teenage Mutant Ninja Turtles (TMNT) to the roleplaying game Fate. I’ve previously discussed systems (part 1), player characters (part 2), and written a one-shot adventure (part 3).
Now I want to talk about how I’d run longer TMNT campaigns.
As I mentioned last time, the shorter your campaign, the tighter and less fantastical your TMNT game should be. For a one-shot, I focused on a simple rescue tale with a single villain. But the TMNT franchise is a vast kitchen sink world (with, for example, ninjas, mutants, mad science, aliens, robots, magic, time travel, ancient civilisations, ghosts, Lovecraftian monsters, parallel dimensions, and superheroes), so in this post I’m going to explain just how bonkers I’d want to get if my players and I were committed to a significant number of sessions.