Good RPGs encourage good experiences—it doesn’t matter how!

Declaring that a game is “good” (or, worse, “bad”) is almost always a controversial prospect. In general, I prefer to say that I have liked or disliked a game rather than claim that it has an absolute or objective quality. “Good” is a subjective distinction, and opinion will vary from player to player.

That said, I feel pretty confident in defining what a good game is, as long as the definition itself leaves room for subjectivity.

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Character advancement vs Character development

Anakin Skywalker's journey to become Darth Vader: Fear, Anger, Hate, Suffering.
Character advancement and character development sometimes go hand in hand… but character development isn’t always a joyful experience for the character itself

One of the great joys of playing roleplaying games, especially playing a single character through a long campaign, is in seeing your character grow and change. In traditional high fantasy games, it’s fun to rise from humble beginnings to be an important and powerful figure in the campaign world.

However, it’s relatively rare in roleplaying games to see the sort of deep, personal character transformation that you might see in books, TV shows or films. That’s because the sort of growth and change encouraged by traditional roleplaying games is different from the growth and change that most popular media is built on.

Character advancement is not the same thing as character development.

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Let me tell you about my backstory

Cover of the Warhammer Quest Roleplay Book

Today, I’m going to talk about myself. It’s a bit self-indulgent, but it’s my blog so I’m going to do it anyway.

Specifically, I’m going to talk about my history with roleplaying games, through the lens of the games that I played before I became fully immersed in the hobby about two and a half years ago.

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