RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.
Which RPG have you owned the longest but not played?
That would be Kindred of the East, which claims to be a supplement for Vampire: The Masquerade but is basically a game all of its own. It’s the One World of Darkness game that features vampires based on Asian (primarily Chinese) folklore, which are totally unrelated to the vampires featured in Masquerade. For several reasons, I am content to never play this game, so I suppose it will always be the game that I’ve owned the longest and never played.
Declaring that a game is “good” (or, worse, “bad”) is almost always a controversial prospect. In general, I prefer to say that I have liked or disliked a game rather than claim that it has an absolute or objective quality. “Good” is a subjective distinction, and opinion will vary from player to player.
That said, I feel pretty confident in defining what a good game is, as long as the definition itself leaves room for subjectivity.
One of the great joys of playing roleplaying games, especially playing a single character through a long campaign, is in seeing your character grow and change. In traditional high fantasy games, it’s fun to rise from humble beginnings to be an important and powerful figure in the campaign world.
However, it’s relatively rare in roleplaying games to see the sort of deep, personal character transformation that you might see in books, TV shows or films. That’s because the sort of growth and change encouraged by traditional roleplaying games is different from the growth and change that most popular media is built on.
Character advancement is not the same thing as character development.