Hubris Box is a diceless roleplaying game that I wrote based on a core mechanic created by Paul Richardson.1 In a game of Hubris Box, players collaboratively tell the story of a protagonist whose ambition spurs them to greatness before they are destroyed by their own flaws.
I posted about Hubris Box before, in a three-part series (Part 1, Part 2, Part 3) that presented the rules I developed for the game and an example of play that depicted the musical Hamilton as a session of Hubris Box with three players. Hamilton made sense to me as an example because it fit the narrative structure I was aiming for, but it turns out that a lot of people avoided reading those blog posts because they hadn’t listened to Hamilton yet.
Therefore, here are the rules for my version of Hubris Box with the play example removed. If anyone gives it a try, please please please let me know how it goes and what you think. This is a first draft and will almost certainly need tweaking, and I’d appreciate any feedback I get. Thanks!