RPGaDay is an annual celebration of tabletop roleplaying.
Week Four: WHICH…
- … game mechanic inspires your play the most?
- … dice mechanic appeals to you?
- … non-dice system appeals to you?
- … game do you hope to play again?
- … RPG do you think deserves greater recognition?
RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.
What published RPG do you wish you were playing right now?
Because I know so many people who share my interest in roleplaying (I am incredibly lucky in this regard), there are very few games that I couldn’t arrange to play if I wanted to. One such game is Kagematsu, the samurai romance game that I reviewed last year. When I first played it, the rules grabbed me and I immediately wanted to run it, but I can’t. It’s literally against the rules as written for me to do so. I’d love to have another go as a player, but I haven’t yet got to the stage where I’m comfortable asking someone to run it for me. Someday.
Kagematsu is a roleplaying game by Danielle Lewon, based on a design by S.R. Knipe. The simplest, most obvious summary of the game would be to call it a romance game, but there are aspects to it that prevent it from being so easily pigeonholed. If you’ve heard of Kagematsu, you probably know it as the game that must always be GMed by a woman, and that’s important to its exploration of gender and power imbalance.
I have been wanting to play it for a long time, and I’m glad I have because there is so much to say about this game!
Here’s the highlight, though: I had a great time playing Kagematsu. I want to play it again. I recommend it, but there are things that I wish the game did better so I fully understand if it’s not the game for you.