A very short update today as I share a new tool I’ve put together to help worldbuilders create an interesting pantheon of deities for a roleplaying campaign. The tool is mainly designed for Dungeons & Dragons 5th edition, but could be useful for players of other games.
Here’s how it works: you say how many divine figures you want in your pantheon, and you say which divine domains you want to exist in your world, then the tool will randomly distribute the domains between those divine figures. Some deities will have multiple domains, some domains can be covered by multiple deities, and there may even be some divine figures who aren’t full deities (as they have no domains at all). The combinations will hopefully spark some inspiration, and avoid the tired (and inorganic) trope of having exactly one deity for exactly one domain.
The tool is currently available on Google Sheets (although ultimately it might work better as a web app or something). Try it out at the link above, and leave a comment about any gods or goddesses or other deities that you come up with after using it. Also let me know if you have feedback or suggestions.
It’s no secret that 2020 has been a pretty ghastly year in a lot of ways, and Covid-19 in particular has laid low many of the plans I had. I’d planned to start running a new campaign. I’d planned to go to GenCon for the first time. I’d planned to keep building up the RPG Museum wiki for all things roleplaying. The last of these I did for a while, but the year eventually sapped the energy I had to even do that.
But look, it’s worth looking at the positives where you can find them. Merely getting through the year is an accomplishment, and here are some other RPG-related accomplishments that I am also proud of.
For those who don’t know, I have a bugbear (ba dum tsh) with how fantasy races are portrayed in Dungeons & Dragons, and in particular with how the existing, official hybrid races (mainly Half-Elves and Half-Orcs, but also to a lesser extent Aasimar, Tieflings and Genasi) are presented as wholly separate from either of their parent races. I also dislike that they all seem to be half-Human and half-Something Else, for several reasons. In my first blog post on the subject, I talked at some length about my concerns and ways to address them using the rules as written.
But let’s be honest, it would be far more interesting if there were new rules for actual mixed race characters.
My solution has been to take the official Wizards of the Coast playable races (or at least those available on D&D Beyond) and split their associated rules into two parts, a Left Component and a Right Component, which can be mixed and matched to make any combination (including the official races themselves). I provide the general rules for each component, including the names of the features provided but not the rules of those features (you’ll need relevant official sourcebooks for that).
Now you have rules for playing that Dwelf (half-Dwarf/half-Elf) or Dworc (half-Dwarf/half-Orc) you’ve been thinking about. Or a Genasi that is half-Gnome instead of half-Human (a Genome, if you will). Or, for the first time in this update, a half-Tabaxi/half-Locathah (or Catfish).
This update includes new races from the Explorer’s Guide to Wildemount, Acquisitions Incorporated, One Grung Above, and Locathah Rising. The spreadsheet is also now available on Google Docs instead of needing to be downloaded as an Excel file, which I hope will improve accessibility and will definitely make it easier to update in future. Enjoy!
Also, as ever, instructions and the components are also included in the blog below, but the spreadsheet is likely to remain the most up-to-date version going forwards. Check it out periodically for updates and new races! And let me know if there’s anything you want me to add!
I recently read Bloody Rose by Nicholas Eames, a brilliant fantasy book about a band of misfits who travel around the land killing monsters. It’s exciting and it’s funny (I laughed for whole minutes at one point that I can’t tell you about without spoiling it), and the characters are badass and flawed and relatable. I’d recommend it to anyone with an interest in modern high fantasy literature. For reasons I’ll explain in this blog post, I’m also convinced that it should be added to the next version of D&D’s recommended reading (the 5th edition Appendix E version of which I have previously reviewed on this blog).
Now, I’m pretty sure that Bloody Rose is neither an official Dungeons & Dragons tie-in novel nor set in a D&D campaign world, but it clearly draws on D&D for inspiration. It’s got the standard ingredients: the aforementioned groups of monster slayers; non-human sentient races; magic weapons; a vaguely medieval setting with a map; a stark divide between human civilisation and monstrous wildlands; cataclysmic threats; heroics; bards to sing the tales. It’s even got some monsters straight out of the Monster Manual, including D&D-originals like owlbears, mariliths, and hyena-faced gnolls.
But the thing I’m most fascinated by in Bloody Rose is the spin that it puts on the heroic fantasy genre: what if adventuring parties were like rock & roll bands? It must have been done before, right? Does anyone know where and how? Regardless, I’ve never seen it before, so this is the story that made me wonder how to incorporate that idea back into D&D.
If you want to play a D&D campaign in which the adventuring parties were rock & roll bands, how would that work?
However, after posting I realised I wasn’t entirely happy with it, and felt it could be expanded and improved. So, finally, here is the expanded and improved guide for creating mixed race or hybrid characters in Dungeons & Dragons 5th edition:
(Since 22 March 2020, this link is to the updated version on Google Drive. Archives of the previous (Excel) versions linked from this page can be found here: v2 (22 March 2019) and v3 (10 May 2019). Alternatively, if you don’t want to download the file, you can browse the components at the end of this blog post.)
Whereas the previous guide included only 10 different official races (and some of their subraces), this new guide includes 71 different official races and sub-races, which can now be freely mixed and matched to create new racial options. You can still make your half-Elf/half-Dwarf Dwelf, but maybe you want to make a half-Dragonborn/half-Goblin, or a half-Shifter/half-Tabaxi, or one of over a thousand other possibilities. Now you can! Enjoy!
In the back of the Dungeons & Dragons 5th edition Player’s Handbook, there is a list of inspirational reading called Appendix E. It’s a list of books (much as you might find in other RPGs) that influenced the creation of D&D or might help inspire players or DMs, and even some that were themselves inspired by D&D. It’s an expansion of an older list, Appendix N, that was compiled by Gary Gygax for the original Dungeon Master’s Guide in 1979. That list is specifically things that influenced Gary, and runs the gamut from fantasy through science fiction to horror; the additions for Appendix E tend to be more strictly fantasy, in line with what D&D has now become. (Other people have already talked about the evolution from Appendix N into Appendix E, so if you like you can look here, here or here, but in general I’d say that I’d have preferred if they’d been more willing to cut things out that no longer seemed appropriate.)
For a while, I’ve been reading books from the list when I’ve had the time, and now, in the last couple of months, I made an earnest attempt to read all the books that I hadn’t yet got around to. And since I have this roleplaying blog already, I might as well put down a little review for each thing I read.
I’m going to pitch a campaign idea, and I want people to tell me 1) whether they’ve ever done anything like this before, and 2) how it went. Ok? Here goes:
Heroes adventure through a fantasy world (the usual: fighting evil, slaying monsters, rescuing imprisoned royalty, saving the common folk, overthrowing tyrants, wielding powerful weapons and magic, exploring the wondrous lands around them, making a name for themselves, etc.). But they aren’t firmly tethered to this fantasy world, because in fact they are from the mundane world, without monsters or magic or heroes or wonder. In their home world they are normal people, unimportant, but sometimes when they sleep they appear in the fantasy world and become heroes. And when they wake, they vanish from that fantasy world until their next visit.
This holiday season, I’m using my free time to read some of the inspirational books and stories from Appendix E in the Dungeons & Dragons 5th edition Players Handbook. This is based on a much earlier list, compiled by Gary Gygax for the original Dungeon Master’s Guide and known throughout the internet as Appendix N. (Admiral.Ironbombs has talked a bit about Appendix N and Appendix E on their own blog, here.)
Since I have a roleplaying blog already, and since this is a roleplaying-adjacent subject, I thought I might blog a little about my impressions of these books. I’m not a prodigious reader, and I’m not much for literary analysis, but perhaps someone will find my thoughts on these tales interesting.
But I’m in a quandary: should I put all my reviews in a single blog post or split them up, perhaps even into separate reviews for each book? A single post would have the benefit of keeping everything in one place, but it would be very long (even though the individual reviews will be quite short). Multiple posts would be more easily digestible, but I suspect harder to find any specific thing you’re interested in (maybe even needing an index post), to the point where they might crowd out the other blog posts on the site. I honestly don’t know which is best.
Dear readers, what would you prefer? One long post, or many short posts?