RPGaDay 2017, Day 24: Share a PWYW publisher who should be charging more.

RPGaDay 2017 infographic

RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.

Share a PWYW publisher who should be charging more.

The only PWYW (pay what you want) publisher I’m familiar with is Evil Hat Productions, and only some of their roleplaying game products (likeĀ Fate Core) are PWYW while others have a fixed price. Look, I’m not going to second guess their business model. They know why they charge what they charge better than I do. Fate Core and its related products are definitely worth paying for, but they must have worked out that PWYW works to bring in a bigger customer base that will then spend money on their other titles.

If you want to show Evil Hat some financial love, I recommend supporting their Patreon for Fate Worlds of Adventure. Fate Worlds of Adventure are magnificent, and the pledge level is so close to letting the line be self-sustaining! Do it! Do iiiit!

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RPGaDay 2017, Day 15: Which RPG do you enjoy adapting the most?

RPGaDay 2017 infographic

RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.

Which RPG do you enjoy adapting the most?

This one’s easy: the game I enjoy adapting the most is Fate Core, and the related games under that banner (like Fate Accelerated Edition and various Fate Worlds and Adventures). The mechanics are straightforward and their purpose is transparent enough to see what each bit does, so it’s easy to chop and change and be confident how your changes will affect the narrative of your game. The Fate System Toolkit is great for this, and there’s a huge community online of people who are constantly taking the game apart and doing interesting things with it.

As evidence of my interest, I’m going to highlight my version of TinyFate (a minimalist Fate hack based on the work of Rob Donoghue) and the Fate of the Teenage Mutant Ninja Turtles (a TMNT hack based on PK Sullivan’s The Three Rocketeers).

I have some hopes for Cortex Prime in the future, though…

CAMELOT Trigger: The Green Knights of Io

Orc Brute Trooper by rickyryan on DeviantArt.

CAMELOT Trigger is a setting for Fate Core that takes the characters and themes of Arthurian legend and gives them all the trappings of an interplanetary sci-fi mecha anime. In other words, it’s a setting composed of pure awesome. It was written by Robert Wieland and released in Fate Worlds Volume Two: Worlds in Shadow.

I’m about to play in a CAMELOT Trigger campaign, and as a big geek for the tales of King Arthur, I came to the first session a little over-prepared. Here are some of the character ideas that I took with me to character creation (and fleshed out since). They are all based on characters from the original legends, mainly the Orkney Clan and their supporting cast. If you use any of them, or if you like them, or if you have any other feedback, please let me know!

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Character advancement vs Character development

Anakin Skywalker's journey to become Darth Vader: Fear, Anger, Hate, Suffering.
Character advancement and character development sometimes go hand in hand… but character development isn’t always a joyful experience for the character itself

One of the great joys of playing roleplaying games, especially playing a single character through a long campaign, is in seeing your character grow and change. In traditional high fantasy games, it’s fun to rise from humble beginnings to be an important and powerful figure in the campaign world.

However, it’s relatively rare in roleplaying games to see the sort of deep, personal character transformation that you might see in books, TV shows or films. That’s because the sort of growth and change encouraged by traditional roleplaying games is different from the growth and change that most popular media is built on.

Character advancement is not the same thing as character development.

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