RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.
Which RPG do you enjoy adapting the most?
This one’s easy: the game I enjoy adapting the most is Fate Core, and the related games under that banner (like Fate Accelerated Edition and various Fate Worlds and Adventures). The mechanics are straightforward and their purpose is transparent enough to see what each bit does, so it’s easy to chop and change and be confident how your changes will affect the narrative of your game. The Fate System Toolkit is great for this, and there’s a huge community online of people who are constantly taking the game apart and doing interesting things with it.
CAMELOT Trigger is a setting for Fate Core that takes the characters and themes of Arthurian legend and gives them all the trappings of an interplanetary sci-fi mecha anime. In other words, it’s a setting composed of pure awesome. It was written by Robert Wieland and released in Fate Worlds Volume Two: Worlds in Shadow.
I’m about to play in a CAMELOT Trigger campaign, and as a big geek for the tales of King Arthur, I came to the first session a little over-prepared. Here are some of the character ideas that I took with me to character creation (and fleshed out since). They are all based on characters from the original legends, mainly the Orkney Clan and their supporting cast. If you use any of them, or if you like them, or if you have any other feedback, please let me know!
One of the great joys of playing roleplaying games, especially playing a single character through a long campaign, is in seeing your character grow and change. In traditional high fantasy games, it’s fun to rise from humble beginnings to be an important and powerful figure in the campaign world.
However, it’s relatively rare in roleplaying games to see the sort of deep, personal character transformation that you might see in books, TV shows or films. That’s because the sort of growth and change encouraged by traditional roleplaying games is different from the growth and change that most popular media is built on.
Character advancement is not the same thing as character development.