Dwelfs and Dragoblins: More mixed race options for D&D 5e

male_dwelf_by_dmantz-dbv6sdq
Male dwelf concept art by dmantz, via reddit

One year ago, I posted a way of creating player characters in Dungeons & Dragons 5th edition that have the traits of two different playable races. That blog post was Bring on the dwelfs: Mixed race options in Dungeons & Dragons 5e, and it has become my most-viewed post on this site.

However, after posting I realised I wasn’t entirely happy with it, and felt it could be expanded and improved. So, finally, here is the expanded and improved guide for creating mixed race or hybrid characters in Dungeons & Dragons 5th edition:

Creating Hybrid Races in D&D 5e by Stephen Morffew (v3) [updated to v3 on 10 May 2019]

(Alternatively, if you don’t want to download the file, you can browse the components at the end of this blog post.)

Whereas the previous guide included only 10 different official races (and some of their subraces), this new guide includes 71 different official races and sub-races, which can now be freely mixed and matched to create new racial options. You can still make your half-Elf/half-Dwarf Dwelf, but maybe you want to make a half-Dragonborn/half-Goblin, or a half-Shifter/half-Tabaxi, or one of over a thousand other possibilities. Now you can! Enjoy!

A quick recap

In the previous blog post, I talked about my problems with the limitations of the mixed race options available to D&D players in 5th edition (which certainly include Half-Elves and Half-Orcs, and may also include Genasi, Tieflings and Aasimar). I won’t go over them again, but I have issues with these mixed race options being treated as distinct races that sometimes appear very different from the races they’re supposedly descended from, with after-the-fact official justifications for why other combinations can’t exist (even when they sometimes do), and with the fact that one half of a mixed race character’s heritage is always assumed to be Human.

I talked about some ways of playing a mixed race character without introducing a bunch of new rules or character options, but let’s be honest and admit that the most interesting thing I did was provide character options for any pairwise combination of 10 official playable races and their subraces (Aasimar, Dwarf, Elf, Gnome, Goliath, Half-Elf, Halfling, Half-Orc, Human, Tiefling), which I did by splitting the features of these official races into Left components and Right components that could be easily mixed and matched.

Why the update?

Last time, my list of components excluded some core races, most notably Dragonborns, and in retrospect I think I was wrong to leave them out. My argument at the time was that Dragonborn wouldn’t be compatible with other races because they don’t produce live young, but this is a stupid justification. For one thing, it’s contrary to my argument in the first blog post (that the options should be available for everyone and not limited just because of a narrow interpretation of what the races could be) and, for another, I’d already been in a campaign featuring a half-Human/half-Dragonborn player character (albeit using Dragonborn stats).

Once I got my head around my mistake, I felt like the only solution was to expand the guide to include all available races, and let the gaming groups that use the guide decide how these racial features are integrated. For example, I’ve included the robotic Warforged in the latest guide, and it’s up to players to decide if there exists a fertile Warforged, or whether the combination is achieved by magic, or just whether a character with Warforged traits is some sort of cyborg. I’m no longer going to try and impose my own view on it.

What’s changed?

Formatting has been improved (which is to say that it has been formatted at all, unlike the first one), and there’s now a page that you can automatically populate with the traits of your chosen combinations. Plus there’s a guide for recreating the official races that the components are derived from, and a bit more commentary.

Rules-wise, there aren’t many changes. ASIs for Elves have been fixed so that they aren’t as ludicrously generous as they were in version 1, while still working for both Elves and Half-Elves. Also, there are now situations in which specific traits will appear in both a Left component and a Right component, and will grant additional benefits if you pick components that both have the trait. An obvious example of this is the Aarakocra’s Flight trait. While any character that is part Aarakocra can fly, they have a much lower flying speed (20 feet per round) if they aren’t full Aarakocra. This is partly flavour (flight is such an essential part of being Aarakocra that limiting the trait to only one component seemed wrong), but also partly balance (the 50 feet per round flying speed of Aarakocra is generally considered over-powered).

Beyond that, the biggest and most obvious change is simply that the guide now includes far more races. It includes all official races (except for some Eberron subraces for core character races) available in the following books:

  • Player’s Handbook
  • Dungeon Master’s Guide
  • Elemental Evil Player’s Companion
  • Volo’s Guide to Monsters
  • Sword Coast Adventurer’s Guide
  • The Tortle Package
  • Mordenkainen’s Tome of Foes
  • Wayfarer’s Guide to Eberron

I hope someone finds this useful, even as a thought experiment. While I’ve had some nice comments and plenty of views on the last blog post, I haven’t actually heard from anyone who has used it to make a character. If you do, please do drop me a line and let me know about the character you created!


CREATING HYBRID RACES IN D&D 5E (v3, 2019-05-10)

All character races have been divided into Left and Right components. The spreadsheet, attached HERE (v3) (or obsolete v2 here), includes a way of auto-populating race features that is not included on this page.

Instructions

To create your character’s race, pick one Left component and one Right component from the lists below, then apply all benefits (and disadvantages) from both.

Ability Score Increases (ASIs) must be applied in the following order, regardless of which component they come from:

  1. specified ASIs (Strength, Charisma, etc.) – increase the specified Ability by one, or decrease the Ability by one if it is preceded by a minus (-)
  2. any (free) – increase any of the six Abilities by one without restriction
  3. any (repeat) – increase an Ability by one that you’ve already increased under step 1 or step 2
  4. any (other) – must increase any Abilities that were decreased in step 1 to remove the penalty or (if there are no Ability penalties remaining) increase any Ability that has not already been increased (including in this step)

When both of the chosen components give the same specific (non-ASI) benefit, it applies only once. In certain rare (and explicitly identified) cases, where a specific benefit is duplicated, one of the components will say that its instance of the benefit is replaced with something else.

The Fleet of Foot trait is reworded as “Increase movement speed by 5 feet”.

Components lists

(This section should look like 2 columns/boxes next to each other that scroll independently. The one on the left contains Left components, the one on the right contains Right components. In each column, the individual components can be expanded to read the relevant features.)

LEFT COMPONENTS

Aarakocra
  • Derived from: Aarakocra
  • ASI: Dex, Wis
  • Flight (20 feet, no medium or heavy armor)
  • Talons
  • Languages: Common, Aarakocra
Bugbear
  • Derived from: Bugbear
  • ASI: Dex, Str
  • Long-Limbed
  • Sneaky
  • Darkvision
  • Languages: Common, Goblin
Celestial
  • Derived from: Aasimar, Fallen; Aasimar, Protector; Aasimar, Scourge; Aasimar, Variant
  • ASI: Cha
  • Celestial Resistance
  • Healing Hands
  • Light Bringer
  • Choose ONE:
    • Necrotic Shroud OR
    • Radiant Soul OR
    • Radiant Consumption OR
    • Celestial Legacy OR
  • Darkvision
  • Languages: Celestial
Changeling
  • Derived from: Changeling
  • ASI: Cha, and choose ONE of Dex OR Int
  • Change Appearance
  • Changeling Instincts
  • Languages: Common, any
Dragonborn
  • Derived from: Dragonborn
  • ASI: Cha, Str
  • Draconic Ancestry
  • Breath Weapon
  • Languages: Common, Draconic
Dwarf, Gray (Duergar)
  • Derived from: Dwarf, Gray (Duergar)
  • ASI: Con, Str
  • Dwarven Resilience
  • Duergar Magic
  • Duergar Resilience
  • Superior Darkvision
  • Sunlight Sensitivity
  • Languages: Common, Undercommon
Dwarf, Hill
  • Derived from: Dwarf, Hill
  • ASI: Con, Wis
  • Dwarven Resilience
  • Dwarven Toughness
  • Darkvision
  • Languages: Common, Dwarvish
Dwarf, Mountain
  • Derived from: Dwarf, Mountain
  • ASI: Con, Str, Str
  • Dwarven Resilience
  • Dwarven Armor Training
  • Darkvision
  • Languages: Common, Dwarvish
Elf, Cosmopolitan
  • Derived from: Half-Elf; Half-Elf, Variant
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Choose ONE:
    • Skill Versatility OR
    • Keen Senses
  • Darkvision
  • Languages: Common, Elvish
Elf, Dark (Drow)
  • Derived from: Elf, Dark (Drow); Half-Elf, Drow
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Drow Magic
  • Superior Darkvision
  • Sunlight Sensitivity
  • Languages: Common, Elvish
Elf, Eladrin
  • Derived from: Eladrin; Eladrin, Variant
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Fey Step (basic misty step version)
  • Darkvision
  • Languages: Common, Elvish
Elf, High
  • Derived from: Elf, High; Half-Elf, High
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Choose ONE:
    • Elf Weapon Training OR
    • Cantrip
  • Darkvision
  • Languages: Common, Elvish
Elf, Sea
  • Derived from: Elf, Sea; Half-Elf, Aquatic
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Swimming Speed (30 feet)
  • Amphibious
  • Darkvision
  • Languages: Common, Elvish
Elf, Shadar-kai
  • Derived from: Shadar-kai
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Blessing of the Raven Queen
  • Darkvision
  • Languages: Common, Elvish
Elf, Wood
  • Derived from: Elf, Wood; Half-Elf, Wood
  • ASI: Choose ONE of Cha OR Dex, and choose any (other)
  • Fey Ancestry
  • Choose ONE:
    • Elf Weapon Training OR
    • Fleet of Foot OR
    • Mask of the Wild
  • Darkvision
  • Languages: Common, Elvish
Fiend
  • Derived from: Tiefling; Tiefling, Baalzebul; Tiefling, Dispater; Tiefling, Feral; Tiefling, Fierna; Tiefling, Glasya; Tiefling, Levistus; Tiefling, Mammon; Tiefling, Mephistopheles; Tiefling, Variant; Tiefling, Variant Feral; Tiefling, Zariel
  • ASI: Choose ONE of Cha OR Dex
  • Hellish Resistance
  • Choose ONE:
    • Infernal Legacy OR
    • Devil’s Tongue OR
    • Infernal Legacy (Hellfire) OR
    • Winged OR
    • Legacy of Maladomini OR
    • Legacy of Dis OR
    • Legacy of Phlegethos OR
    • Legacy of Malbolge OR
    • Legacy of Stygia OR
    • Legacy of Minauros OR
    • Legacy of Cania OR
    • Legacy of Avernus
  • Darkvision
  • Languages: Infernal
Firbolg
  • Derived from: Firbolg
  • ASI: Str, Wis
  • Firbolg Magic
  • Hidden Step
  • Superior Darkvision
  • Languages: Common, Elvish
Genie, Air
  • Derived from: Genasi, Air
  • ASI: Con
  • Unending Breath
  • Mingle with the Wind
  • Languages: Primordial
Genie, Earth
  • Derived from: Genasi, Earth
  • ASI: Con
  • Earth Walk
  • Merge with Stone
  • Languages: Primordial
Genie, Fire
  • Derived from: Genasi, Fire
  • ASI: Con
  • Fire Resistance
  • Reach to the Blaze
  • Darkvision
  • Languages: Primordial
Genie, Water
  • Derived from: Genasi, Water
  • ASI: Con
  • Acid Resistance
  • Swimming Speed (30 feet)
  • Amphibious
  • Call to the Wave
  • Languages: Primordial
Githyanki
  • Derived from: Githyanki
  • ASI: Int, Str
  • Githyanki Psionics
  • Decadent Mastery
  • Languages: Gith
Githzerai
  • Derived from: Githzerai
  • ASI: Int, Wis
  • Githzerai Psionics
  • Languages: Common, Gith
Gnome, Deep (Svirfneblin)
  • Derived from: Gnome, Deep (Svirfneblin)
  • ASI: Dex, Int
  • Stone Camouflage
  • Superior Darkvision
  • Languages: Common, Undercommon
Gnome, Forest
  • Derived from: Gnome, Forest
  • ASI: Dex, Int
  • Natural Illusionist
  • Speak with Small Beasts
  • Darkvision
  • Languages: Common, Gnomish
Gnome, Rock
  • Derived from: Gnome, Rock
  • ASI: Con, Int
  • Artificer’s Lore
  • Tinker
  • Darkvision
  • Languages: Common, Gnomish
Goblin
  • Derived from: Goblin
  • ASI: Con, Dex
  • Nimble Escape
  • Darkvision
  • Languages: Goblin
Goliath
  • Derived from: Goliath
  • ASI: Con, Str
  • Stone’s Endurance
  • Natural Athlete
  • Languages: Common, Giant
Halfling, Ghostwise
  • Derived from: Halfling, Ghostwise
  • ASI: Dex, Wis
  • Brave
  • Silent Speech
  • Languages: Common, Halfling
Halfling, Lightfoot
  • Derived from: Halfling, Lightfoot
  • ASI: Cha, Dex
  • Brave
  • Naturally Stealthy
  • Languages: Common, Halfling
Halfling, Stout
  • Derived from: Halfling, Stout
  • ASI: Con, Dex
  • Brave
  • Stout Resilience
  • Languages: Common, Halfling
Hobgoblin
  • Derived from: Hobgoblin
  • ASI: Con, Int
  • Martial Training
  • Darkvision
  • Languages: Common, Goblin
Human
  • Derived from: Human
  • ASI: any (other), any (other), any (other), any (other)
  • Languages: Common only
Human, Variant
  • Derived from: Human, Variant
  • ASI: none
  • Feat
  • Skills: proficiency in any one skill
  • Languages: Common only
Kenku
  • Derived from: Kenku
  • ASI: Dex, Wis
  • Mimicry (and, regardless of what languages they understand, can only speak through mimicry)
  • Kenku Training
  • Languages: Common, Auran
Kobold
  • Derived from: Kobold
  • ASI: Dex, -Str
  • Pack Tactics
  • Darkvision
  • Sunlight Sensitivity
  • Languages: Common, Draconic
Lizardfolk
  • Derived from: Lizardfolk
  • ASI: Con, Wis
  • Natural Armor (AC 13+Dex)
  • Swimming Speed (30 feet)
  • Hold Breath (15 mins)
  • Bite
  • Languages: Common, Draconic
Orc
  • Derived from: Half-Orc
  • ASI: Con, Str, ‑Int
  • Menacing
  • Relentless Endurance
  • Savage Attacks
  • Darkvision
  • Languages: Orc only
Quori
  • Derived from: Kalashtar
  • ASI: Wis
  • Dual Mind
  • Mental Discipline
  • Mind Link
  • Psychic Glamour
  • Severed from Dreams
  • Languages: Common, Quori
Shifter, Beasthide
  • Derived from: Shifter, Beasthide
  • ASI: Con, Con
  • Shifting (basic temp HP increase) (OR, if a duplication, Shifting Feature (Beasthide))
  • Tough
  • Darkvision
  • Languages: Common
Shifter, Longtooth
  • Derived from: Shifter, Longtooth
  • ASI: Str, Str
  • Shifting (basic temp HP increase) (OR, if a duplication, Shifting Feature (Longtooth))
  • Fierce
  • Darkvision
  • Languages: Common
Shifter, Swiftstride
  • Derived from: Shifter, Swiftstride
  • ASI: Cha, Dex
  • Shifting (basic temp HP increase) (OR, if a duplication, Shifting Feature (Swiftstride))
  • Graceful
  • Swift Stride
  • Darkvision
  • Languages: Common
Shifter, Wildhunt
  • Derived from: Shifter, Wildhunt
  • ASI: Wis, Wis
  • Shifting (basic temp HP increase) (OR, if a duplication, Shifting Feature (Wildhunt))
  • Natural Tracker
  • Mark the Scent
  • Darkvision
  • Languages: Common
Tabaxi
  • Derived from: Tabaxi
  • ASI: Cha, Dex
  • Cat’s Claws
  • Cat’s Talent
  • Darkvision
  • Languages: Common, any
Tortle
  • Derived from: Tortle
  • ASI: Str, Wis
  • Natural Armor (AC 13+Dex)
  • Shell Defense
  • Hold Breath (1 hour)
  • Survival Instinct
  • Languages: Common, Aquan
Triton
  • Derived from: Triton
  • ASI: Cha, Str
  • Control Air and Water
  • Swimming Speed (30 feet)
  • Amphibious
  • Emissary of the Sea
  • Languages: Primordial
Warforged
  • Derived from: Warforged, Envoy; Warforged, Juggernaut; Warforged, Skirmisher
  • ASI: Con, any (free)
  • Warforged Resilience
  • Sentry’s Rest
  • Languages: Common
Yuan-ti Pureblood
  • Derived from: Yuan-ti Pureblood
  • ASI: Cha, Int
  • Magic Resistance
  • Darkvision
  • Languages: Common, Abyssal

RIGHT COMPONENTS

Aarakocra
  • Derived from: Aarakocra
  • ASI: Dex
  • Flight (20 feet, no medium or heavy armor) (OR, if a duplication, increase flight speed to 50 feet)
  • Size: Medium
  • Speed: 25 feet
  • Languages: Common, Auran
Bugbear
  • Derived from: Bugbear
  • ASI: Str
  • Powerful Build
  • Sneaky (OR, if a duplication, Surprise Attack)
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Goblin
Changeling
  • Derived from: Changeling
  • ASI: Cha
  • Change Appearance (OR, if a duplication, Unsettling Visage)
  • Divergent Persona
  • Size: Medium
  • Speed: 30 feet
  • Languages: any (must be Common if not provided by Left component)
Dragonborn
  • Derived from: Dragonborn
  • ASI: Str
  • Draconic Ancestry
  • Damage Resistance
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Draconic
Dwarf
  • Derived from: Dwarf, Gray (Duergar); Dwarf, Hill; Dwarf, Mountain
  • ASI: Con
  • Stonecunning
  • Dwarven Combat Training
  • Tool Proficiency (Choose ONE of smith’s tools OR brewer’s supplies OR mason’s tools
  • Size: Medium
  • Speed: 25 feet (not reduced by wearing heavy armor)
  • Languages: Common, Dwarvish
Elf, Dark (Drow)
  • Derived from: Elf, Dark (Drow)
  • ASI: Dex
  • Keen Senses
  • Fey Ancestry (OR, if a duplication, Trance)
  • Drow Weapon Training
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Undercommon
Elf, Eladrin
  • Derived from: Eladrin; Eladrin, Variant
  • ASI: Dex
  • Keen Senses
  • Fey Ancestry (OR, if a duplication, Trance)
  • Choose ONE:
    • Elf Weapon Training OR
    • Fey Step (if a duplication, add Eladrin seasonal effects)
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Elvish
Elf, High
  • Derived from: Elf, High
  • ASI: Dex
  • Keen Senses
  • Fey Ancestry (OR, if a duplication, Trance)
  • Choose ONE:
    • Elf Weapon Training
    • Cantrip
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, any
Elf, Sea
  • Derived from: Elf, Sea
  • ASI: Dex
  • Keen Senses
  • Fey Ancestry (OR, if a duplication, Trance)
  • Sea Elf Training
  • Friend of the Sea
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Aquan
Elf, Shadar-kai
  • Derived from: Shadar-kai
  • ASI: Dex
  • Keen Senses
  • Fey Ancestry (OR, if a duplication, Trance)
  • Necrotic Resistance
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Elvish
Elf, Wood
  • Derived from: Elf, Wood
  • ASI: Dex
  • Keen Senses
  • Fey Ancestry (OR, if a duplication, Trance)
  • Choose TWO:
    • Elf Weapon Training OR
    • Fleet of Foot OR
    • Mask of the Wild
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Elvish
Firbolg
  • Derived from: Firbolg
  • ASI: Wis
  • Powerful Build
  • Speech of Beast and Leaf
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Giant
Githyanki
  • Derived from: Githyanki
  • ASI: Str
  • Martial Prodigy
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Gith
Githzerai
  • Derived from: Githzerai
  • ASI: Wis
  • Mental Discipline
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Gith
Gnome
  • Derived from: Gnome, Deep (Svirfneblin); Gnome, Forest; Gnome, Rock
  • ASI: Int
  • Gnome Cunning
  • Size: Small
  • Speed: 25 feet
  • Languages: Common, Gnomish
Goblin
  • Derived from: Goblin
  • ASI: Dex
  • Fury of the Small
  • Size: Small
  • Speed: 30 feet
  • Languages: Common, Goblin
Goliath
  • Derived from: Goliath
  • ASI: Str
  • Powerful Build
  • Mountain Born
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Giant
Halfling
  • Derived from: Halfling, Ghostwise; Halfling, Lightfoot; Halfling, Stout
  • ASI: Dex
  • Lucky
  • Halfling Nimbleness
  • Size: Small
  • Speed: 25 feet
  • Languages: Common, Halfling
Hobgoblin
  • Derived from: Hobgoblin
  • ASI: Str
  • Martial Training (OR, if a duplication, Saving Face)
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Goblin
Human
  • Derived from: Aasimar, Fallen; Aasimar, Protector; Aasimar, Scourge; Aasimar, Variant; Genasi, Air; Genasi, Earth; Genasi, Fire; Genasi, Water; Half-Elf; Half-Elf, Aquatic; Half-Elf, Drow; Half-Elf, High; Half-Elf, Variant; Half-Elf, Wood; Human; Human, Variant; Kalashtar; Tiefling; Tiefling, Baalzebul; Tiefling, Dispater; Tiefling, Feral; Tiefling, Fierna; Tiefling, Glasya; Tiefling, Levistus; Tiefling, Mammon; Tiefling, Mephistopheles; Tiefling, Variant; Tiefling, Variant Feral; Tiefling, Zariel
  • ASI: any (free), any (other)
  • Size: Medium
  • Speed: 30 feet
  • Languages: any (must be Common if not provided by Left component)
Kenku
  • Derived from: Kenku
  • ASI: Dex
  • Mimicry (and, regardless of what languages they understand, can only speak through mimicry) (OR, if a duplication, Expert Forgery)
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Auran
Kobold
  • Derived from: Kobold
  • ASI: Dex, -Str
  • Grovel, Cower and Beg
  • Size: Small
  • Speed: 30 feet
  • Languages: Common, Draconic
Lizardfolk
  • Derived from: Lizardfolk
  • ASI: Con
  • Bite (OR, if a duplication, Hungry Jaws)
  • Hunter’s Lore
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Draconic
Orc
  • Derived from: Orc
  • ASI: Str, -Int
  • Powerful Build
  • Aggressive
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Orc
Shifter
  • Derived from: Shifter
  • ASI: Dex
  • Keen Senses
  • Shifting (basic temp HP increase)
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common
Tabaxi
  • Derived from: Tabaxi
  • ASI: Dex
  • Feline Agility
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common
Tortle
  • Derived from: Tortle
  • ASI: Str
  • Natural Armor (AC 13+Dex) (OR, if a duplication, AC flat 17 but cannot wear armor)
  • Claws
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Aquan
Triton
  • Derived from: Triton
  • ASI: Con
  • Amphibious (OR, if a duplication, Guardians of the Depths)
  • Swimming Speed (30 feet)
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Primordial
Warforged, Envoy
  • Derived from: Warforged, Envoy
  • ASI: any (other)
  • Integrated Protection
  • Specialized Design
  • Integrated Tool
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common
Warforged, Juggernaut
  • Derived from: Warforged, Juggernaut
  • ASI: Str
  • Integrated Protection
  • Iron Fists
  • Powerful Build
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common
Warforged, Skirmisher
  • Derived from: Warforged, Skirmisher
  • ASI: Dex
  • Integrated Protection
  • Light Step
  • Swift
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common
Yuan-ti Pureblood
  • Derived from: Yuan-ti Pureblood
  • ASI: Cha
  • Innate Spellcasting
  • Poison Immunity
  • Size: Medium
  • Speed: 30 feet
  • Languages: Common, Draconic

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