RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.
Which RPG provides the most useful resources?
Another vague question. Here I am defining a resource as something tangible that is not integral to the running of a game, but which can be used to improve the experience of play. Additonal rules from supplements and expansions are not resources because they are not tangible. Dice and other resolution mechanisms are not resources because they are integral to the running of a game, for instance. For that matter, so are the playbooks from Apocalypse World, the runner sheets from Psi*Run and the quest cards from Chuubo’s Marvelous Wish-Granting Engine. I have to define the term so strictly because, if I don’t, I am not sure I could answer the question.
Given that I have defined the term so strictly, though, I’m going to pick Feng Shui 2, for the shot clock (initiative track), playmats and counters that were available through the original Kickstarter. It’s a real shame that you can’t buy these separately now that the Kickstarter is over, because I’m not sure how you’d go about running a Feng Shui 2 game without them.