RPGaDay 2017, Day 7: What was your most impactful RPG session?

RPGaDay 2017 infographic

RPGaDay is an annual celebration of tabletop roleplaying. This is the first year I’ve tried to do it.

What was your most impactful RPG session?

That’s a tough question. I’m really not sure. I’ve had a few campaign sessions that were meaningful to me, or to the group, or had long-term influence over the campaign. I could name a dozen incidents just from my various Unknown Armies campaigns, for instance, but I talked about them on Day 4.

Instead I’m going to go with one of the most cathartic sessions of the X-Men-themed Smallville campaign that I ran, the one set in a Hogwarts-style British boarding school where the students and teachers are all based on reinterpretations of canon X-Men characters.

Jason (PC, student, based on Mastermind) has just been freed of some empathic mind control that stopped him from feeling anger. Rather than lash out, the release in tension makes him super relaxed. His illusion powers go out of control, and he turns the entire school into a tropical beach at night. What’s more, the illusion has a mental component, so that everyone feels a-ok with being on a beach and stops worrying about anything.

Rogue (PC, student, based on Rogue), who is troubled for several reasons that I won’t go into, is finally able to reconnect with both her mother Erin (NPC, headmistress, based on Magneto) and her childhood friend/crush Piotr (PC, student, based on Colossus). Piotr’s sister Illyana (PC, student, based on Magik) was able to be around other students in a non-confrontational atmosphere for the first time since she disappeared into a dream dimension, aged 5 years in a day, and became part demonic. Alas, Illyana’s newfound peace did not last, as an accident made her display her demonic features and terrify the other students, making her teleport away all the way to Russia.

That’s just giving an impression of the main character arcs in the session. I’m honestly not even scratching the surface of what happened, or the context behind it. Smallville is a weird, cool game.

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